Metroid Prime is a video game developed by Retro Studios and published by Nintendo for the Nintendo GameCube, released in North America on November 17, 2002. It is the first 3D game in the Metroid series, and is classified by Nintendo as a first-person adventure rather than a first-person shooter, due to the large exploration component of the game. In North America, it was also the first Metroid installment to be released since Super Metroid in 1994; in all other markets, it was released after Metroid Fusion. Read more on Last.fm
Metroid Prime is a video game developed by Retro Studios and published by Nintendo for the Nintendo GameCube, released in North America on November 17, 2002. It is the first 3D game in the Metroid series, and is classified by Nintendo as a first-person adventure rather than a first-person shooter, due to the large exploration component of the game. In North America, it was also the first Metroid installment to be released since Super Metroid in 1994; in all other markets, it was released after Metroid Fusion.
Metroid Prime is the first of the three part Prime storyline, which takes place between the original Metroid and Metroid II: Return of Samus.] Like previous games in the series, Metroid Prime has a science fiction setting, in which players control the bounty hunter Samus Aran. The story follows Samus as she battles the Space Pirates and their biological experiments on the planet Tallon IV.
Despite initial backlash from fans due to the first-person perspective, the game was released to both critical and commercial success, selling more than a million units in North America alone and becoming one of the most acclaimed games of all time.
In 2009, an enhanced version was released for Wii as a standalone game in Japan and as part of Metroid Prime: Trilogy internationally.
As in previous Metroid games, Prime takes place in a large, open-ended world with different regions connected by elevators. Each region has a set of rooms separated by doors that can be opened with a shot from the correct beam. The gameplay revolves around solving puzzles to reveal secrets, platform jumping, and shooting foes with the help of a "lock-on" mechanism that allows circle strafing while staying aimed on the enemy. The game is the first in the Metroid series to use a first-person view as opposed to side scrolling, except in Morph Ball mode, when Samus's suit transforms into an armored ball and the game uses a third-person camera.
The protagonist, Samus, must travel through the world of Tallon IV, searching for twelve Chozo Artifacts that will open the path to the Phazon meteor impact crater, while collecting power-ups that enable the player to reach previously inaccessible areas; the Varia Suit, for example, protects Samus' armor against dangerously high temperatures, allowing her to enter volcanic regions.
Some of the items are obtained after boss and mini-boss fights, encountered in all regions except Magmoor Caverns.
The heads-up display simulates the inside of Samus's helmet, featuring a radar, a map, ammunition for missiles, a health meter, a danger meter for hazardous landscape or materials, and a health bar for bosses along with the boss name. The display can be altered by exchanging visors, including one using thermal imaging, another with x-ray vision, and a scanner that searches for enemy weaknesses, and interfaces with certain mechanisms such as force fields and elevators, allowing the player to operate them. Prime also introduces a hint system that provides the player with a general idea of where to go. This is in the form of "incoming scan" messages that will appear from time to time, alerting the player of specific areas that they should explore next.
The game differs from most first-person titles in terms of control scheme.
Typically, one analog stick will be used to move the player, and another to alter the camera. Instead, the player turns and moves forward and back with the control stick and can look up or down by holding R. In addition, the issues that would normally arise from this are mostly solved by the fact that the game uses an L-targeting system similar to the 3D Legend of Zelda titles, allowing the player to lock on to important objects automatically. First-time players have been known to sometimes not be used to first-person games, and consequently find themselves switching to the morph ball as often as possible in order to play in a more familiar third-person view.
Throughout the game, players must find and collect items that improve Samus's arsenal and suit, including weapons, armor upgrades for Samus's Power Suit and items that grant abilities.
Among these are the Morph Ball, which allows Samus to roll into narrow passages and drop energy bombs, and the Grapple Beam, which works similarly to a grappling hook by latching onto special hooks, called grapple points, and allowing Samus to swing from them across gaps.
Items from previous Metroid games appear, with altered functions. Art galleries and different endings are unlockable if a player obtains a high percentage of collected items and Scan Visor logs. Prime is one of the first Metroid games to address the reason Samus does not start with power-ups attained in previous games; she begins the game with certain upgrades, but during an explosion on the Space Pirate Frigate Orpheon, they are all lost. The producers stated that starting with some power-ups was a way to give the player "different things to do" before settling into the core gameplay.
Players of the game can gain two features by connecting Prime with Metroid Fusion using a Nintendo GameCube Game Boy Advance Cable: use of the Fusion Suit that Samus wears in Fusion and the ability to play the original Metroid.
Retro Studios wrote an extensive storyline for Metroid Prime, which was considered a major difference from previous Metroid games.
Short cutscenes appear before important battles, and the Scan Visor can be used to read records from the Chozo and the Space Pirates. The Prime trilogy is set between Metroid and Metroid II, but sources such as Gradiente, Brazil's former distributor of Nintendo, and the Nintendo Power comics adaptation of Metroid Prime, set the games as occurring after Super Metroid. The Brazilian publicity even states that the Phazon meteor is a piece of Zebes, destroyed after Super Metroid.
The game begins as Samus receives a distress signal from the Space Pirate Frigate Orpheon, whose crew has been slaughtered by the Pirates' own genetically modified experimental subjects. Upon arriving at the ship's core, she battles with the Parasite Queen, a giant mutated version of the tiny parasite enemies occasionally seen in the ship.
Having defeated it, the Parasite Queen falls into the ship's reactor core, setting off the destruction of the ship. While Samus is escaping from the doomed frigate, an electrical surge destroys all of her Power Suit upgrades, and she encounters Ridley, now a cybernetic version of himself called Meta Ridley. She watches as he flies towards Tallon IV before giving chase in her gunship.
Samus initially lands on the Tallon Overworld, a rainforest-like area. She discovers the Chozo Ruins, the remains of the Chozo civilization on Tallon IV that was destroyed with the crash of a meteor, which contained a corrupting substance called Phazon and a creature known to the Chozo as "The Worm".
Samus locates a Chozo temple in Tallon Overworld, and discovers that the temple houses a seal to the meteor's impact crater, which the Space Pirates are trying to break. The containment field is powered by twelve Chozo artifacts, which must be found to open the path to the crater.
Samus finds her way to the Magmoor Caverns, a series of magma filled underground tunnels. The Caverns are used by the Space Pirates as a source of geothermal power, and connect all of the game's other areas together. Following the tunnels, Samus journeys to the Phendrana Drifts, a cold, mountainous location home to an ancient Chozo ruin, Space Pirate research labs used to contain Metroids, and ice caves and valleys home to electrical and ice-based creatures.
After obtaining the Gravity Suit in Phendrana, Samus explores the interior of the crashed Orpheon, and then infiltrates the Phazon Mines, the mining and research complex which is the center of the Space Pirates' Tallon IV operations. Here she battles Phazon-enhanced Space Pirates and obtains the Phazon Suit after she defeats the monstrous Phazon-mutated Omega Pirate.
During her exploration of Tallon IV, Samus finds the twelve keys to the Artifact Temple, and lores recorded by both the Chozo and the Space Pirates, providing some more insight about the history of the planet and the two races' colonization of it and other activities. As she puts the last of the keys in place, Meta Ridley appears and attacks her, but is defeated by Samus with some aid from the temple's defensive artillery. The Chozo Artifacts and Phazon Suit allow Samus to enter the Impact Crater, where she finds a Phazon-mutated beast called Metroid Prime, the source of the Phazon on Tallon IV.
After she defeats it, all the Phazon on Tallon IV disappears and Metroid Prime sucks out the Phazon in Samus's Phazon suit in a last ditch effort to survive, reverting Samus's armor to the Gravity Suit. Samus then escapes the collapsing Impact Crater and leaves Tallon IV in her ship.
In a post-credits scene only able to be seen if the player has collected 100% of the items, Metroid Prime uses the Phazon Suit to recreate its body, becoming the entity known as Dark Samus, the antagonist of Metroid Prime 2: Echoes and Metroid Prime 3: Corruption.
In tandem with the events in the game itself, the plot is mostly revealed by scanning and downloading Chozo Lore, which can be found on the walls in the ruins, and Space Pirate Logs, which can be found in the pirates' base areas. The Chozo lore describes the invasion of the pirates, the fall of the Chozo race, and the progress of Samus herself, who is described as a "hatchling" who is wearing armor of the Chozo's design, explaining the origin of the upgrades scattered around the planet. The lore also suggests that the Chozo had some kind of involvement in Samus' childhood, and that the Chozo have discovered ways of manipulating time and space.
The Space Pirate logs mostly refer to the growth of each facet of the pirates' operations on Tallon IV: Phazon mining, Phazon experiments, Metroid experiments, ect. They are written in a much more prose-ish, techinical style than the Chozo lore, which are written metaphorically and mystically.
Read more on Last.fm. User-contributed text is available under the Creative Commons By-SA License; additional terms may apply..