TA's creator, Chris Taylor, left the company shortly after the release of Core Contingency and founded his own development house, Gas Powered Games. Despite the loss, Cavedog released one more expansion pack for its debut game, as well as releasing many free, downloadable enhancements and patches, and built strong community support with the Boneyards, an online service that matched opponents and provided a continuing campaign for TA players. In 1999, Cavedog released the eagerly anticipated Total Annihilation: Kingdoms. Kingdoms largely re-used the TA game engine, replacing the science fiction theme with a fantasy theme. Despite initial success, Kingdoms did not resonate as well with critics or fans of the original title. The closure of Cavedog came as the game industry began to experience a downturn in sales, and its parent company, GT Interactive, was no exception.
Besides the TA franchises, Cavedog had three ambitious games in development, but only Total Annihilation and TA: Kingdoms made it to store shelves. The unfinished projects were Amen: The Awakening, a promising first-person shooter; Elysium, a fantasy adventure title featuring a unique episodic distribution model; and Good & Evil, an adventure title from Ron Gilbert. With GT Interactive spiraling into debt and no ship dates in sight, all three were discontinued by the fall of 1999. GT Interactive was purchased by Infogrames and the Cavedog label was discarded by Humongous Entertainment, which renewed its focus on children's games. Humongous is now a division of Atari. Cavedog's developers have played significant roles at Gas Powered Games and Beep Industries.
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